Implement first weapon into tree structure
This commit is contained in:
+15
-12
@@ -33,10 +33,13 @@ import System.Random
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roomTreex :: RandomGen g => State g (Maybe [Room])
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roomTreex = do
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struct <- aTreeStrut
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struct' <- aTreeStrut
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let struct = Node () []
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-- t <- randomPadCorridors $ fmap (const []) struct
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let t = padCorridors $ fmap (const []) struct
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fmap shiftExpandTree $ mapM annoToRoom t
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let t' = padCorridors $ fmap (const []) struct
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t = treeTrunk [[StartRoom],[Corridor],[FirstWeapon],[Corridor]] t'
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-- fmap shiftExpandTree $ mapM annoToRoom t
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fmap (shiftExpandTree . expandTreeBy id) $ mapM annoToRoomTree t
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roomTreex' :: RandomGen g => State g (Maybe [Room])
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roomTreex' = do
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@@ -64,7 +67,7 @@ lev1' = do
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]
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++ [return $ connectRoom corridor
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,return $ connectRoom door
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,glassSwitchBack >>= (fmap connectRoom . randLinks)]
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,glassSwitchBack >>= (fmap connectRoom . randomiseOutLinks)]
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++ [return $ connectRoom corridor
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,return $ connectRoom door]
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++ [miniRoom3]
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@@ -74,25 +77,25 @@ lev1' = do
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++ [return $ connectRoom corridor
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,return $ connectRoom door]
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++[roomMiniIntro]
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++ [longRoom >>= (fmap connectRoom . randLinks)]
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++ [longRoom >>= (fmap connectRoom . randomiseOutLinks)]
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++ [return $ connectRoom corridor
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,return $ connectRoom door]
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++ firstWeapon
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++ [return $ connectRoom corridor
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,return $ connectRoom door]
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++ [(fmap connectRoom . randLinks) =<< pistolerRoom]
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++ [(fmap connectRoom . randomiseOutLinks) =<< pistolerRoom]
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++ [return $ connectRoom door]
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++ [(fmap connectRoom . randLinks) =<< shooterRoom]
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++ (replicate 3 $ (fmap connectRoom . randLinks) corridor)
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++ [(fmap connectRoom . randomiseOutLinks) =<< shooterRoom]
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++ (replicate 3 $ (fmap connectRoom . randomiseOutLinks) corridor)
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++ [return $ connectRoom (set rmPS [PS (20,40) 0 basicLS] corridor)]
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++ [return $ connectRoom corridor]
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++ (replicate 3 $ (fmap connectRoom . randLinks) corridor)
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++ (replicate 3 $ (fmap connectRoom . randomiseOutLinks) corridor)
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++ [return $ connectRoom corridor]
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++[return $ connectRoom corridor,return $ connectRoom door]
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++ [shootingRange]
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++ (replicate 3 $ (fmap connectRoom . randLinks) corridor)
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++ (replicate 3 $ (fmap connectRoom . randomiseOutLinks) corridor)
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++[roomMiniIntro]
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++ (replicate 3 $ (fmap connectRoom . randLinks) corridor)
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++ (replicate 3 $ (fmap connectRoom . randomiseOutLinks) corridor)
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++ [return $ connectRoom corridor
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,return $ connectRoom door
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,slowDoorRoom]
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@@ -101,7 +104,7 @@ lev1' = do
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,return $ connectRoom corridor
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]
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)
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$ (fmap connectRoom . randLinks) corridor
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$ (fmap connectRoom . randomiseOutLinks) corridor
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roomToLevel2 :: RandomGen g => State g (Tree (Either Room Room))
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roomToLevel2 = join $ takeOne
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