Implement first weapon into tree structure

This commit is contained in:
2021-04-21 13:00:11 +02:00
parent 7c0fbe0ce2
commit a1c344a342
9 changed files with 93 additions and 40 deletions
+7 -5
View File
@@ -6,19 +6,21 @@ import Geometry
corridor :: Room
corridor = Room
{ _rmPolys = [rectNSWE 80 0 0 40
,[(0,80), (0,80) +.+ rotateV (pi/3) (40,0),(40,80)]
,[(40,0), (0,0) +.+ rotateV (0-pi/3) (40,0),( 0, 0)]
-- ,[(0,80), (0,80) +.+ rotateV (pi/3) (40,0),(40,80)]
-- ,[(40,0), (0,0) +.+ rotateV (0-pi/3) (40,0),( 0, 0)]
]
, _rmLinks = lnks
, _rmPath = concatMap (doublePair . (,) (20,60)) $ map fst lnks
, _rmPS = []
, _rmBound = [] -- rectNSWE 50 30 0 40
, _rmBound = rectNSWE 50 30 0 40
}
where
lnks =
[((20,70) ,0)
,((20,80) +.+ rotateV (0-pi/3) (-10,0), pi/6)
,((20,80) +.+ rotateV ( pi/3) ( 10,0),0-pi/6)
-- ,((20,80) +.+ rotateV (0-pi/3) (-10,0), pi/6)
-- ,((20,80) +.+ rotateV ( pi/3) ( 10,0),0-pi/6)
,((20,70), pi/6)
,((20,70), 0-pi/6)
,((20,10) ,pi)
]
corridorN :: Room
+14
View File
@@ -18,3 +18,17 @@ data RoomLink = RL {_rlPos :: Point2, _rlRot :: Float}
makeLenses ''Room
makeLenses ''RoomLink
-- want to split a room into its dimensions and contents
data Room' = Room'
{ _dimensions :: Dimensions
, _contents :: [PlacementSpot]
}
data Dimensions = Dimensions
{ _dmPolys :: [[Point2]]
, _dmLinks :: [(Point2,Float)]
, _dmPath :: [(Point2, Point2)]
, _dmBound :: [Point2]
}
+16 -2
View File
@@ -1,3 +1,10 @@
{-
Concerns link pairs of rooms.
Link pairs determine where rooms can attach to each other; each pair consists
of a position and a rotation.
The last link in the list is considered the incoming link, the other links are
the outgoing links.
-}
module Dodge.Room.Link
where
import Dodge.LevelGen
@@ -11,11 +18,18 @@ import Control.Monad.State
import Control.Lens
import Data.List (delete)
randLinks :: RandomGen g => Room -> State g Room
randLinks r = do
{- Shuffle the initial links of a room randomly. -}
randomiseOutLinks :: RandomGen g => Room -> State g Room
randomiseOutLinks r = do
newLinks <- shuffle $ init $ _rmLinks r
return $ r {_rmLinks = newLinks ++ [last $ _rmLinks r]}
{- Shuffle all links of a room randomly. -}
randomiseAllLinks :: RandomGen g => Room -> State g Room
randomiseAllLinks r = do
newLinks <- shuffle $ _rmLinks r
return $ r {_rmLinks = newLinks}
filterLinks :: RandomGen g => ((Point2,Float) -> Bool) -> Room -> State g Room
filterLinks cond r = do
newLinks <- shuffle $ filter cond $ init $ _rmLinks r
+3
View File
@@ -8,6 +8,8 @@ import Geometry
import Data.List (nub,sortBy)
import Data.Function (on)
--import Control.Monad.State
--import System.Random
{-
A simple rectangular room with a light in the center.
Creates links and pathfinding graph.
@@ -58,3 +60,4 @@ makeRect x y = [((0,0),(x,0))
linksAndPath :: [(Point2,Float)] -> [(Point2,Point2)] -> [(Point2,Point2)]
linksAndPath lnks subpth = subpth ++ concatMap linkClosest lnks
where linkClosest (p,_) = doublePair (p, head $ sortBy (compare `on` dist p) $ map fst subpth)