Implement first weapon into tree structure
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@@ -18,3 +18,17 @@ data RoomLink = RL {_rlPos :: Point2, _rlRot :: Float}
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makeLenses ''Room
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makeLenses ''RoomLink
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-- want to split a room into its dimensions and contents
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data Room' = Room'
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{ _dimensions :: Dimensions
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, _contents :: [PlacementSpot]
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}
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data Dimensions = Dimensions
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{ _dmPolys :: [[Point2]]
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, _dmLinks :: [(Point2,Float)]
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, _dmPath :: [(Point2, Point2)]
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, _dmBound :: [Point2]
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}
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