First implementation of creatures detecting sounds
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-1
@@ -26,7 +26,7 @@ import Control.Lens
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--import Foreign (Word32)
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import Control.Monad
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--import System.Random
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import qualified Data.Map as M
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--import qualified Data.Map as M
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import qualified Data.IntMap as IM
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import Graphics.Rendering.OpenGL hiding (color, rotate, scale, translate)
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import qualified SDL
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@@ -75,6 +75,7 @@ doSideEffects w = do
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)
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newpdata <- foldr (=<<) (return (preData & frameTimer .~ endTicks)) (_doneSideEffects w)
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return $ w & preloadData .~ newpdata
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& playingSounds .~ newPlayingSounds
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doPreload :: IO PreloadData
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doPreload = do
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