First implementation of creatures detecting sounds

This commit is contained in:
2021-09-08 21:56:58 +01:00
parent c3d567353c
commit a2288110ae
8 changed files with 22 additions and 20 deletions
+2 -1
View File
@@ -26,7 +26,7 @@ import Control.Lens
--import Foreign (Word32)
import Control.Monad
--import System.Random
import qualified Data.Map as M
--import qualified Data.Map as M
import qualified Data.IntMap as IM
import Graphics.Rendering.OpenGL hiding (color, rotate, scale, translate)
import qualified SDL
@@ -75,6 +75,7 @@ doSideEffects w = do
)
newpdata <- foldr (=<<) (return (preData & frameTimer .~ endTicks)) (_doneSideEffects w)
return $ w & preloadData .~ newpdata
& playingSounds .~ newPlayingSounds
doPreload :: IO PreloadData
doPreload = do