First implementation of creatures detecting sounds
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@@ -66,7 +66,7 @@ creatureDisplayText w cr
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(V2 x y) = campos +.+ v +.+ _crRad cr *.* normalizeV v
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creatureDisplayString :: Creature -> String
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creatureDisplayString cr = show . _soundsToInvestigate $ _crMemory cr
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creatureDisplayString cr = show . take 1 . _soundsToInvestigate $ _crMemory cr
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-- | isAsleep = "Z"
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-- | isSuspicious = "?"
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-- | otherwise = ""
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