First implementation of creatures detecting sounds
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@@ -54,7 +54,7 @@ initialWorld = defaultWorld
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}
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testStringInit :: World -> [String]
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--testStringInit _ = []
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testStringInit w = [show $ newSounds w]
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testStringInit w = [show . length $ newSounds w]
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--testStringInit w = (show . _crPos $ _creatures w IM.! 0)
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-- : (map show . _grBound . last $ sortOn _grName grs)
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-- ++ closeRooms
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