First implementation of creatures detecting sounds
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@@ -13,11 +13,11 @@ loadSounds = do
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putdownSound' <- Mix.load "./data/sound/whiteNoiseFadeOut.wav"
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fireSound' <- Mix.load "./data/sound/fire1.wav"
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grenadeBang' <- Mix.load "./data/sound/grenade.wav"
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tapQuiet' <- Mix.load "./data/sound/tapQuiet.wav"
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twoStep' <- Mix.load "./data/sound/twoStep.wav"
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healSound' <- Mix.load "./data/sound/heal.wav"
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doorSound' <- Mix.load "./data/sound/slideDoor.wav"
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twoStepSlow' <- Mix.load "./data/sound/twoStepSlow.wav"
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tapQuiet' <- Mix.load "./data/sound/tapQuiet.wav"
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twoStep' <- Mix.load "./data/sound/twoStep.wav"
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healSound' <- Mix.load "./data/sound/heal.wav"
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doorSound' <- Mix.load "./data/sound/slideDoor.wav"
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twoStepSlow' <- Mix.load "./data/sound/twoStepSlow.wav"
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knifeSound' <- Mix.load "./data/sound/knife.wav"
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buzzSound' <- Mix.load "./data/sound/buzz.wav"
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hitSound' <- Mix.load "./data/sound/hit1.wav"
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@@ -46,7 +46,7 @@ loadSounds = do
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glass2' <- Mix.load "./data/sound/Small-Piece-Of-Glass-Shattering-A2.wav"
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glass3' <- Mix.load "./data/sound/Small-Piece-Of-Glass-Shattering-A3.wav"
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glass4' <- Mix.load "./data/sound/Small-Piece-Of-Glass-Shattering-A4.wav"
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foamSpray' <- Mix.load "./data/sound/foamSprayLoop.wav"
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foamSpray <- Mix.load "./data/sound/foamSprayLoop.wav"
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foamSprayFadeOut <- Mix.load "./data/sound/foamSprayFadeOut.wav"
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sineRaisePitchOneSec <- Mix.load "./data/sound/sineRaisePitchOneSec.wav"
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sineRaisePitchTwoSec <- Mix.load "./data/sound/sineRaisePitchTwoSec.wav"
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@@ -93,7 +93,7 @@ loadSounds = do
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, glass2'
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, glass3'
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, glass4' --40
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, foamSpray'
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, foamSpray
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, foamSprayFadeOut
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, sineRaisePitchOneSec
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, sineRaisePitchTwoSec
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