Clamp framebuffer textures to edges
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@@ -1,9 +1,10 @@
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module Dodge.Distortion where
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{-# LANGUAGE LambdaCase #-}
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module Dodge.Distortion (updateDistortion) where
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import Dodge.Data.Distortion
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updateDistortion :: Distortion -> Maybe Distortion
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updateDistortion dt = case dt of
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updateDistortion = \case
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RadialDistortion a b c v
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| v > 1 -> Just $ RadialDistortion a b c $ max 1 (v - 0.05)
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| v < 1 -> Just $ RadialDistortion a b c $ min 1 (v + 0.05)
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