Clamp framebuffer textures to edges
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@@ -2885,7 +2885,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
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copierItemUpdate src/Dodge/Creature/State.hs 131;" f
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copyItemToFloor src/Dodge/FloorItem.hs 14;" f
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corDoor src/Dodge/Room/Room.hs 385;" f
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cornerList src/Preload/Render.hs 213;" f
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cornerList src/Preload/Render.hs 214;" f
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corpseOrGib src/Dodge/Creature/Update.hs 111;" f
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corridor src/Dodge/Room/Corridor.hs 17;" f
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corridorBoss src/Dodge/LockAndKey.hs 133;" f
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@@ -3712,7 +3712,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
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initialRoomTree src/Dodge/Floor.hs 24;" f
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initialWorld src/Dodge/Initialisation.hs 15;" f
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initialisePlaying src/Sound.hs 77;" f
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initializeGLState src/Preload/Render.hs 234;" f
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initializeGLState src/Preload/Render.hs 235;" f
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initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
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initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
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initializeTexture2D src/Framebuffer/Update.hs 214;" f
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@@ -5306,7 +5306,7 @@ updateDebrisChunk src/Dodge/Prop/Moving.hs 16;" f
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updateDebugMessageOffset src/Dodge/Update.hs 95;" f
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updateDelayedEvents src/Dodge/Update.hs 888;" f
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updateDisplaySections src/Dodge/DisplayInventory.hs 116;" f
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updateDistortion src/Dodge/Distortion.hs 5;" f
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updateDistortion src/Dodge/Distortion.hs 6;" f
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updateDistortions src/Dodge/Update.hs 556;" f
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updateDoor src/Dodge/Door.hs 22;" f
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updateDoors src/Dodge/Update.hs 308;" f
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