Add more bullet deflection types
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@@ -16,6 +16,8 @@ newtype MagnetUpdate = MagnetUpdateTimer Int
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data MagnetBuBu
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= MagnetAlign
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| MagnetDeflect
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| MagnetAttract
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| MagnetRepulse
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data Magnet = Magnet
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