Work on crab corpse

This commit is contained in:
2026-04-10 09:48:06 +01:00
parent 8faaf54f2c
commit a29cb8565a
4 changed files with 113 additions and 108 deletions
-67
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@@ -1,67 +0,0 @@
module Dodge.Corpse.Make (makeCorpse) where
import qualified Quaternion as Q
import Linear
import Control.Lens
import Dodge.Creature.Picture
import Dodge.Creature.Radius
import Dodge.Creature.Shape
--import Dodge.Data.Corpse
import Dodge.Data.Creature
import Geometry
import Shape
import ShapePicture
import RandomHelp
makeCorpse :: StdGen -> Creature -> SPic
makeCorpse g cr = case cr ^. crType of
HoverCrit{} -> noPic $ drawHoverCrit cr
ChaseCrit{} -> noPic $ chaseCorpse g cr
CrabCrit{} -> noPic $ crabCorpse g cr
_ ->
noPic
. scaleSH (V3 crsize crsize crsize)
$ mconcat
[ colorSH (_skinHead cskin) $ deadScalp cr
, colorSH (_skinUpper cskin) $ deadUpperBody cr
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
cskin = crShape $ _crType cr -- this should be fixed
crsize = 0.1 * crRad (cr ^. crType)
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
chaseCorpse :: StdGen -> Creature -> Shape
chaseCorpse g cr = mconcat
[colorSH (_skinUpper cskin) . upperPrismPolyHalfMI 0 $ polyCirc 3 12
& each %~ vNormal
& each . _y *~ 0.6
, colorSH (_skinUpper cskin) . overPosSH (Q.apply neckq) $
upperPrismPolyHalfMI 3 ((+ V2 8 0) . vNormal <$> trapTBH 2 5 8)
, colorSH (_skinHead cskin)
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4]))
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
neckq = (V3 6 0 0, Q.qz a)
(a,g') = randomR (-2,2) g
b = fst $ randomR (-2,2) g'
cskin = crShape $ _crType cr -- this should be fixed
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
headq = neckq `Q.comp` (V3 16 0 0, Q.qz b )
crabCorpse :: StdGen -> Creature -> Shape
crabCorpse g cr = mconcat
[ colorSH (_skinUpper cskin) $ overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 10
& each . _x *~ 0.6)
, colorSH (_skinUpper cskin) $ overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
]
where
torsoq = (V3 0 0 0,Q.qid)
-- not sure which rotation is done first
lclawq = torsoq `Q.comp` (V3 2 8 1, Q.axisAngle (V3 1 0 0) (-0.1) * Q.qz la)
(la,g') = randomR (-2,2) g
ra = fst $ randomR (-2,2) g'
rclawq = torsoq `Q.comp` (V3 2 (-8) 1, Q.axisAngle (V3 1 0 0) (0.1) * Q.qz ra)
cskin = crShape $ _crType cr -- this should be fixed
+72 -1
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@@ -10,8 +10,10 @@ module Dodge.Creature.Picture (
drawChaseCrit,
drawHoverCrit,
drawCrabCrit,
makeCorpse,
) where
import RandomHelp
import Dodge.Base.Collide
import Control.Monad
import Data.Maybe
@@ -107,7 +109,7 @@ crabUpperBody _ cr = colorSH (_skinUpper cskin)
ratck = Q.axisAngle (V3 0 0 1) (0.5 * pi)
rrest = Q.axisAngle (V3 1 0 0) (-1)
rcool = 1 - min 10 (fromIntegral . _meleeCooldownR $ _crType cr) / 10
headq = torsoq `Q.comp` (V3 0 0 5, Q.qid)
headq = torsoq `Q.comp` (V3 3 0 4, Q.qid)
-- headq = torsoq `Q.comp` (V3 0 0 5, (Q.qz aimrot ))
-- cxy = cr ^. crPos . _xy
-- aimrot = fromMaybe pi $ do
@@ -221,6 +223,75 @@ spiderJoint' p l1 l2 q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a+b)), f . Q.axis
c = argV $ (p-q) ^. _xy
f x = Q.qz c * x
makeCorpse :: StdGen -> Creature -> SPic
makeCorpse g cr = case cr ^. crType of
HoverCrit{} -> noPic $ drawHoverCrit cr
ChaseCrit{} -> noPic $ chaseCorpse g cr
CrabCrit{} -> noPic $ crabCorpse g cr
_ ->
noPic
. scaleSH (V3 crsize crsize crsize)
$ mconcat
[ colorSH (_skinHead cskin) $ deadScalp cr
, colorSH (_skinUpper cskin) $ deadUpperBody cr
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
cskin = crShape $ _crType cr -- this should be fixed
crsize = 0.1 * crRad (cr ^. crType)
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
chaseCorpse :: StdGen -> Creature -> Shape
chaseCorpse g cr = mconcat
[colorSH (_skinUpper cskin) . upperPrismPolyHalfMI 0 $ polyCirc 3 12
& each %~ vNormal
& each . _y *~ 0.6
, colorSH (_skinUpper cskin) . overPosSH (Q.apply neckq) $
upperPrismPolyHalfMI 3 ((+ V2 8 0) . vNormal <$> trapTBH 2 5 8)
, colorSH (_skinHead cskin)
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4]))
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
neckq = (V3 6 0 0, Q.qz a)
(a,g') = randomR (-2,2) g
b = fst $ randomR (-2,2) g'
cskin = crShape $ _crType cr -- this should be fixed
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
headq = neckq `Q.comp` (V3 16 0 0, Q.qz b )
crabCorpse :: StdGen -> Creature -> Shape
crabCorpse g cr = mconcat
[ colorSH (_skinUpper cskin) $ overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 10
& each . _x *~ 0.6)
, colorSH (_skinUpper cskin) $ overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
, colorSH (cskin ^?! skinLower) $
(foldMap (mkfoot 5) [p1,p2])
<> (foldMap (mkfoot (-5)) [p3,p4])
, colorSH (_skinHead cskin)
--(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 2 $ [V2 0 (-4), V2 2 (-2), 2, V2 0 4]))
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2))
]
where
headq = torsoq `Q.comp` (V3 3 0 4, Q.qid)
torsoq = (V3 0 0 0,Q.qid)
-- not sure which rotation is done first
lclawq = torsoq `Q.comp` (V3 2 8 1, Q.axisAngle (V3 1 0 0) (-0.1) * Q.qz la)
(la,g') = randomR (-2,2) g
ra = fst $ randomR (-2,2) g'
p1 = 0 & _xy .~ p1' + V2 0 15
p2 = 0 & _xy .~ p2' + V2 0 15
p3 = 0 & _xy .~ p3' - V2 0 15
p4 = 0 & _xy .~ p4' - V2 0 15
(p1':p2':p3':p4':_) = evalState (replicateM 4 (randInCirc 9)) g
mkfoot y p = let (q1,q2) = spiderJoint (V3 0 y 0) p
in (afoot & each . sfVs . each %~ Q.apply (V3 0 y 0, q1))
<> (afoot & each . sfVs . each %~ Q.apply (p,q2))
afoot = upperPrismPolyST 10 $ polyCirc 3 2
rclawq = torsoq `Q.comp` (V3 2 (-8) 1, Q.axisAngle (V3 1 0 0) (0.1) * Q.qz ra)
cskin = crShape $ _crType cr -- this should be fixed
deadFeet :: Creature -> Shape
{-# INLINE deadFeet #-}
deadFeet = feet
+2 -2
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@@ -1,6 +1,7 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Creature.Update (updateCreature) where
import Dodge.Creature.Picture
import Dodge.Base.You
import Control.Monad
import Color
@@ -8,7 +9,6 @@ import qualified Data.IntMap.Strict as IM
import Data.Maybe
import Dodge.Barreloid
-- import Dodge.Base.NewID
import Dodge.Corpse.Make
import Dodge.Creature.Action
import Dodge.Creature.State
import Dodge.Creature.State.WalkCycle
@@ -56,7 +56,7 @@ updateLivingCreature cr =
over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
CrabCrit{} -> \w ->
crUpdate cid . performActions cid $
(crabCritInternal cid) w
crabCritInternal cid w
AutoCrit {} -> crUpdate cid
SwarmCrit {} -> crUpdate cid
HoverCrit {} -> \w ->