Fix bugs in drag pickup when releasing mouse outside of inventory list
This commit is contained in:
+29
-85
@@ -1,11 +1,12 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Inventory.Add (
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tryPutItemInInv,
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createItemYou,
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pickUpItem,
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pickUpItemAt,
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) where
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import qualified Data.IntSet as IS
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import Control.Lens
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import Control.Monad
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import Data.Maybe
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@@ -19,34 +20,34 @@ import qualified IntMapHelp as IM
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import NewInt
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-- should check that the item is not already in your inventory
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-- this assumes that this is a floor item
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tryPutItemInInv :: Int -> Int -> World -> Maybe (NewInt InvInt,World)
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-- this assumes that this item is currently on the floor
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tryPutItemInInv :: Int -> Int -> World -> Maybe (NewInt InvInt, World)
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tryPutItemInInv cid itid w = do
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itm <- w ^? cWorld . lWorld . items . ix itid
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invid <- checkInvSlotsYou itm w
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let itloc = InInv
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{ _ilCrID = cid
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, _ilInvID = invid
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, _ilIsRoot = False
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, _ilIsSelected = False
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, _ilIsAttached = False
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, _ilEquipSite = Nothing
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}
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newitm = itm & itLocation .~ itloc
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return $ (invid,) $ w
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& cWorld . lWorld %~ crUpdateItemLocations cid
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-- not sure about the order of these...
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& cWorld . lWorld . creatures . ix cid . crInv . at invid ?~ itid
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& cWorld . lWorld . items . at itid ?~ newitm
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-- & cWorld . lWorld . itemLocations . at itid ?~ itloc
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& cWorld . lWorld . floorItems . at itid .~ Nothing
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& updateselectionextra
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let itloc = InInv
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{ _ilCrID = cid
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, _ilInvID = invid
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, _ilIsRoot = False
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, _ilIsSelected = False
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, _ilIsAttached = False
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, _ilEquipSite = Nothing
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}
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return $ (invid,) $
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w
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& cWorld . lWorld %~ crUpdateItemLocations cid
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-- not sure about the order of these...
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& cWorld . lWorld . creatures . ix cid . crInv . at invid ?~ itid
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& cWorld . lWorld . items . ix itid . itLocation .~ itloc
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& cWorld . lWorld . floorItems . at itid .~ Nothing
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& updateselectionextra invid
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where
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updateselectionextra
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| cid == 0 =
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hud . hudElement . diSelection . _Just . _3 %~ const mempty
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updateselectionextra i
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| cid == 0 = hud . hudElement . diSelection . _Just . _3 %~ IS.map (f i)
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| otherwise = id
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f j i | i >= _unNInt j = i + 1
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| otherwise = i
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-- not sure why we have the cid here, this will probably only work for cid == 0
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tryPutItemInInvAt :: Int -> Int -> Int -> World -> Maybe World
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tryPutItemInInvAt i cid itid w = do
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@@ -56,77 +57,20 @@ tryPutItemInInvAt i cid itid w = do
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where
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f j = swapInvItems (\_ _ -> Just (j -1)) j
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---- | Pick up a specific item.
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--tryPutItemInInv :: Int -> Item -> Int -> World -> Maybe (Int, World)
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--tryPutItemInInv cid flit itid w = do
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-- i <- checkInvSlotsYou it w
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-- Just
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-- ( i
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-- , w
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-- & cWorld . lWorld . floorItems %~ IM.delete itid
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-- & cWorld . lWorld . creatures . ix cid . crInv . at i ?~ it
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-- & updateItLocation i
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-- -- I forget whether using "at" rather than "IM.insert" here caused problems
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-- -- & cWorld . lWorld . creatures . ix cid . crInv . at i ?~ it
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-- -- note item locations are updated twice: first for the ilInvID,
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-- -- second for the root/selected item bools
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-- & cWorld . lWorld %~ crUpdateItemLocations cid
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-- & setInvPosFromSS
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-- & updateselectionextra
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-- & cWorld . lWorld %~ crUpdateItemLocations cid
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-- )
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-- where
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-- updateselectionextra
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-- | cid == 0 =
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-- hud . hudElement . diSelection . _Just . _3 %~ const mempty
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-- | otherwise = id
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-- it = _flIt flit
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-- -- not sure if the following is necessary
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-- updateItLocation invid w' =
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-- w' & cWorld . lWorld . itemLocations . ix (_unNInt $ _itID it)
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-- .~ InInv
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-- { _ilCrID = cid
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-- , _ilInvID = invid
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-- , _ilIsRoot = False
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-- , _ilIsSelected = False
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-- , _ilIsAttached = False
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-- , _ilEquipSite = Nothing
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-- }
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---- should select the item on the floor if no inventory space?
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--createAndSelectItem :: Item -> World -> World
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--createAndSelectItem itm w = case createPutItem itm w of
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-- (Just i, w') ->
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-- w'
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-- & hud . hudElement . diSections . sssExtra . sssSelPos ?~ (0, i)
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-- & cWorld . lWorld . creatures . ix 0 . crManipulation . manObject
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-- .~ InInventory (SelectedItem i
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-- $ fromMaybe (error "no root item1!") $ tryGetRootItemInvID i (you w))
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-- (Nothing, w') -> w'
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--createPutItem :: Item -> World -> (Maybe Int, World)
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--createPutItem it w = fromMaybe (Nothing,w) $ do
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-- (i,w') <- uncurry (tryPutItemIDInInv 0) $
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-- copyItemToFloorID (_crPos $ you w) (applyModules it) w
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-- return (Just i, w')
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createItemYou :: Item -> World -> World
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createItemYou itm w = fromMaybe w' $ fmap snd $ tryPutItemInInv 0 itid w'
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createItemYou itm w = maybe w' snd $ tryPutItemInInv 0 itid w'
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where
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itid = IM.newKey $ w ^. cWorld . lWorld . items
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pos = w ^?! cWorld . lWorld . creatures . ix 0 . crPos
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w' = copyItemToFloor pos (itm & itID .~ NInt itid) w
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-- | Pick up a specific item.
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-- the duplication is annoying...
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pickUpItem :: Int -> Int -> World -> World
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pickUpItem cid itid w = fromMaybe w $ do
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(_,w') <- tryPutItemInInv cid itid w
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p <- w ^? cWorld . lWorld . floorItems . ix itid . flItPos
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return $ soundStart (CrSound cid) p pickUpS Nothing w'
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soundStart (CrSound cid) p pickUpS Nothing . snd <$> tryPutItemInInv cid itid w
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-- | Pick up a specific item.
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pickUpItemAt :: Int -> Int -> Int -> World -> World
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pickUpItemAt invid cid itid w = fromMaybe w $ do
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w' <- tryPutItemInInvAt invid cid itid w
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p <- w ^? cWorld . lWorld . floorItems . ix itid . flItPos
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return $ soundStart (CrSound cid) p pickUpS Nothing w'
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soundStart (CrSound cid) p pickUpS Nothing <$> tryPutItemInInvAt invid cid itid w
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