Continue refactoring shaders

This commit is contained in:
2021-03-10 21:22:52 +01:00
parent 4a455cc7c9
commit a2fa713bde
10 changed files with 29 additions and 375 deletions
+4 -2
View File
@@ -2,7 +2,8 @@
layout (triangles) in;
layout (triangle_strip, max_vertices = 4) out;
in vec4 vCol[];
out vec4 gColor;
out vec4 gColorC;
out vec4 gColorE;
out vec2 gBoundingBox;
uniform vec2 winSize;
@@ -13,7 +14,8 @@ void main()
vec3 pa = gl_in[0].gl_Position.xyz;
vec3 pb = gl_in[1].gl_Position.xyz;
vec3 pc = gl_in[2].gl_Position.xyz;
gColor = vCol[0];
gColorC = vCol[0];
gColorE = vCol[1];
gBoundingBox = vec2 (-1,1);
gl_Position = vec4 (pb, 1);