Add machine sounds

This commit is contained in:
2022-03-15 10:12:41 +00:00
parent 8fb42bca2d
commit a36139aa7a
6 changed files with 97 additions and 62 deletions
+6 -6
View File
@@ -14,14 +14,14 @@ import Control.Monad.State
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g CombineType ) ]
lockRoomKeyItems =
[(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
,(sensorRoomRunPast Electrical, return SPARKGUN )
-- [(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
[(sensorRoomRunPast Electrical, return SPARKGUN )
,(sensorRoomRunPast Flaming, return FLAMESPITTER )
,(sensorRoomRunPast Lasering, return LASGUN )
,(const slowDoorRoomRunPast, return MINIGUN)
,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
,(const glassLessonRunPast, takeOne [LASGUN])
,(const $ lasTunnelRunPast 400, return FLATSHIELD)
-- ,(const slowDoorRoomRunPast, return MINIGUN)
-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
-- ,(const glassLessonRunPast, takeOne [LASGUN])
-- ,(const $ lasTunnelRunPast 400, return FLATSHIELD)
]
itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]