Add machine sounds
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@@ -6,6 +6,7 @@ import Dodge.Data
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import Dodge.LevelGen.Data
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import Dodge.Default
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import Dodge.Machine
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import Dodge.SoundLogic
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import Dodge.WorldEvent.Explosion
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import Color
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import Geometry
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@@ -20,7 +21,8 @@ putTerminal f = PlacementGenUpdate g $ ps0PushPS (PutButton $ thebutton)
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$ \pl -> Just $ pt0 (PutMachine terminalColor (reverse $ square 10) defaultMachine
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{ _mcDraw = drawTerminal
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, _mcHP = 100
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, _mcUpdate = machineUpdateDeathEff $ \mc -> (buttons . at (fromJust (_plMID pl)) .~ Nothing)
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, _mcUpdate = machineAddSound fridgeHumS
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$ machineUpdateDeathEff $ \mc -> (buttons . at (fromJust (_plMID pl)) .~ Nothing)
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. makeExplosionAt (_mcPos mc)
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})
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$ const Nothing
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