Fix resetting of immutable chasm/floor data storage on new world load
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@@ -57,7 +57,7 @@ drawCliff x y =
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noPic
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. translateSHz (-500.01)
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. colorSH (dark orange)
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$ upperPrismPoly Large Important 500
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$ upperPrismPoly Large Superfluous 500
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[x, 0.5 * (x + y) + normalizeV (vNormal (y - x)), y]
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drawPulseBall :: PulseBall -> SPic
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