Improve rooms, make consumable use type
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+2
-2
@@ -33,8 +33,8 @@ import System.Random
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initialAnoTree :: RandomGen g => Tree [Annotation g]
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initialAnoTree = padSucWithCorridors $ treeFromTrunk
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-- [[AnoApplyInt 0 startRoom]
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[[SpecificRoom startRoom']
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[[AnoApplyInt 0 startRoom]
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-- [[SpecificRoom startRoom']
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-- , [SpecificRoom $ rezThenLasTurret]
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-- , [SpecificRoom $ fmap (return . PassDown) longRoom]
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, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
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