Improve rooms, make consumable use type
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@@ -64,13 +64,6 @@ someCrits = do
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-- crits <- takeN nCrits <=< shuffle $ fmap PutCrit $ [spreadGunCrit,pistolCrit,autoCrit,armourChaseCrit]
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-- return $ roomsContaining crits its
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roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (SubCompTree Room)
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roomsContaining crs its = do
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endroom <- join $ takeOne
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[ randomFourCornerRoomCrsIts crs its
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, tanksRoom crs its
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]
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return $ treeFromPost [] $ PassDown endroom
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corridorBoss :: RandomGen g => Creature -> State g (SubCompTree Room)
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corridorBoss cr = do
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