Improve rooms, make consumable use type
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@@ -4,6 +4,7 @@ import Dodge.LevelGen.Data
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--import Dodge.PlacementSpot
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import Dodge.Room.RunPast
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import Dodge.Room.Tanks
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import Dodge.Room.Containing
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--import Dodge.RoomLink
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--import Dodge.Data
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--import Dodge.Default
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@@ -56,6 +57,7 @@ startRoom i = join $ uncurry takeOneWeighted $ unzip
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, (,) 1 rezBoxThenWeaponRoom
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, (,) one rezBoxesWpCrit
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, (,) 1 $ runPastStart i
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, (,) 5 $ startCrafts >>= roomsContaining [] >>= rezBoxThenRooms
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]
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where
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one = 1::Float
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@@ -87,6 +89,16 @@ rezBoxThenWeaponRoom = do
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rcol <- rezColor
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treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> weaponRoom
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rezBoxThenRoom :: RandomGen g => Room -> State g (SubCompTree Room)
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rezBoxThenRoom r = do
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rcol <- rezColor
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treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> (return $ singleUseAll r)
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rezBoxThenRooms :: RandomGen g => SubCompTree Room -> State g (SubCompTree Room)
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rezBoxThenRooms r = do
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rcol <- rezColor
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return . treeFromTrunk [PassDown $ rezBox rcol,PassDown door] $ r
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startCrafts :: RandomGen g => State g [Item]
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startCrafts = takeOne $ map (map makeTypeCraft)
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[ [PIPE,PIPE,HARDWARE]
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