Refactor shader loading
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@@ -4,6 +4,7 @@ module Shader.Compile
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, makeByteStringShaderUsingVAO
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, makeShaderSized
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, makeShaderUsingShaderVAO
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, makeShaderUsingVAO
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, makeSourcedShader
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, setupVAO
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, setupVertexAttribPointer
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@@ -67,6 +68,23 @@ makeByteStringShaderUsingVAO s shaderlist pm fs = do
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, _shadUnis = []
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}
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-- | Takes the VAO from elsewhere
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makeShaderUsingVAO
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:: String -- ^ First part of the name of the shader
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-> [ShaderType] -- ^ Filetype extensions
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-> EPrimitiveMode
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-> VAO
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-> IO FullShader
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makeShaderUsingVAO s shaderlist pm theVAO = do
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prog <- makeSourcedShader s shaderlist
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return $ FullShader
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{ _shadProg = prog
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, _shadVAO = theVAO
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, _shadPrim = pm
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, _shadTex = Nothing
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, _shadUnis = []
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}
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-- | Takes the VAO from another shader
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makeShaderUsingShaderVAO
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:: String -- ^ First part of the name of the shader
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