Remove vaoBufferTarget
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@@ -203,10 +203,8 @@ renderBackground pdata rot camZoom (tranx,trany) (winx,winy) = do
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bindArrayBuffers' 1 $ _vaoVBO $ _shaderVAO $ _backgroundShader pdata
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currentProgram $= Just (_shaderProgram $ _backgroundShader pdata)
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bindVertexArrayObject $= Just (_vao $ _shaderVAO $ _backgroundShader pdata)
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let backPtr = (\(_,x,_) -> x) $ head $ _vaoBufferTargets $ _shaderVAO $ _backgroundShader pdata
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backPtr2 = (\(_,x,_) -> x) $ _vaoBufferTargets (_shaderVAO $ _backgroundShader pdata) !! 1
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pokeFourOff backPtr 0 (tranx,trany,rot,camZoom)
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pokeTwoOff backPtr2 0 (winx,winy)
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let backPtr = _vboPointer $ _vaoVBO $ _shaderVAO $ _backgroundShader pdata
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pokeArrayOff backPtr 0 [tranx,trany,rot,camZoom,winx,winy]
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textureBinding Texture2D $= _textureObject <$> _shaderTexture (_backgroundShader pdata)
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drawArrays Points 0 1
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