Work towards using vertex pulling for lighting caps, alignment issues

This commit is contained in:
2025-11-11 12:33:33 +00:00
parent 36d5edc0a6
commit a65a1cab93
9 changed files with 173 additions and 100 deletions
-5
View File
@@ -1,9 +1,4 @@
#version 450 core
//layout (location = 0) in vec4 poss;
//void main()
//{
// gl_Position = poss;
//}
struct PosTex { vec4 pospos; vec4 texang; };
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
layout (std430, binding = 2) readonly buffer Pos { PosTex data[]; };