Work towards using vertex pulling for lighting caps, alignment issues
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@@ -44,6 +44,8 @@ data RenderData = RenderData
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, _matUBO :: GLuint -- BufferObject id
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, _winSSBO :: GLuint
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, _wallSSBO :: GLuint
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, _shapeSSBO :: GLuint
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, _ishapeSSBO :: GLuint
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-- , _lightsUBO :: GLuint -- BufferObject id
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, _vboWindows :: VBO
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, _vboShapes :: VBO
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