Work towards using vertex pulling for lighting caps, alignment issues
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+13
-1
@@ -49,6 +49,15 @@ preloadRender = do
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glNamedBufferStorage wallssbo (fromIntegral wallssbosize) nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 2 wallssbo
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shapessbo <- mglCreate glCreateBuffers
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let shapessbosize = fromIntegral (sizeOf (0::Float) * 12) * 65536
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glNamedBufferStorage shapessbo shapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 3 shapessbo
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ishapessbo <- mglCreate glCreateBuffers
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let ishapessbosize = fromIntegral (sizeOf (0::GLushort) * 65536)
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glNamedBufferStorage ishapessbo ishapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 4 ishapessbo
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dummyvao <- mglCreate glGenVertexArrays
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winpull <- makeShaderUsingVAO "pull/window" [vert,frag] pmTriangles (VAO dummyvao)
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@@ -86,7 +95,8 @@ preloadRender = do
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--makeShaderUsingVBO "lighting/wallShadow" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
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makeShaderUsingVAO "lighting/wallShadow" [vert] pmTriangles (VAO dummyvao)
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lightingCapShad <-
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makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
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--makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
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makeShaderUsingVAO "lighting/cap" [vert] pmTriangles (VAO dummyvao)
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lightingLineShadowShad <-
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makeShaderUsingVAO "lighting/lineShadow" [vert, geom] pmLinesAdjacency shedgevao
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@@ -214,6 +224,8 @@ preloadRender = do
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, _matUBO = theUBO
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, _winSSBO = winssbo
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, _wallSSBO = wallssbo
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, _shapeSSBO = shapessbo
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, _ishapeSSBO = ishapessbo
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-- , _lightsUBO = lightsubo
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, _vboWindows = winvbo
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, _vboShapes = shVBO
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