Add muzzle flare
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@@ -72,3 +72,19 @@ bright (V4 r g b a) = V4 (r*1.2) (g*1.2) (b*1.2) a
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greyN :: Float -> Color
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{-# INLINE greyN #-}
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greyN x = toV4 (x,x,x,1)
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numColor :: Int -> Color
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numColor 0 = toV4 (1,0,0,1)
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numColor 1 = toV4 (0,1,0,1)
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numColor 2 = toV4 (0,0,1,1)
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numColor 3 = toV4 (1,1,0,1)
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numColor 4 = toV4 (0,1,1,1)
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numColor 5 = toV4 (1,0,1,1)
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numColor 6 = toV4 (1,0,0.5,1)
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numColor 7 = toV4 (0.5,0,1,1)
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numColor 8 = toV4 (0,0.5,1,1)
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numColor 9 = toV4 (0,1,0.5,1)
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numColor 10 = toV4 (0.5,1,0,1)
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numColor 11 = toV4 (1,0.5,0,1)
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numColor 12 = toV4 (1,1,1,1)
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numColor _ = toV4 (1,1,1,1)
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