Add muzzle flare

This commit is contained in:
2021-10-31 13:04:18 +00:00
parent 502be6f64f
commit a6867b1fad
9 changed files with 80 additions and 34 deletions
+24 -7
View File
@@ -14,6 +14,8 @@ module Dodge.WorldEvent.Flash
, laserGunFlashAt
, teslaGunFlashAt
, lowLightDirected
, flareCircleAt
, muzFlareAt
)
where
import Dodge.Data
@@ -27,13 +29,14 @@ import Geometry
import Data.Maybe (maybeToList)
import Control.Lens
import System.Random
{- Cyan flash. -}
teslaGunFlashAt :: Point2 -> World -> World
teslaGunFlashAt :: Point3 -> World -> World
teslaGunFlashAt = flareCircleAt cyan 0.7
{- Yellow flash. -}
laserGunFlashAt :: Point2 -> World -> World
laserGunFlashAt :: Point3 -> World -> World
laserGunFlashAt = flareCircleAt yellow 0.2
glareLine' :: Int -> Float -> Float -> Color -> Point2 -> Point2 -> World -> World
@@ -63,13 +66,27 @@ lowLightPic len wdth col (a,b) w = case thingsHit a b w of
_ -> blank
where setCol = color col . setDepth (-0.5) . setLayer 2
flareCircleAt :: Color -> Float -> Point2 -> World -> World
flareCircleAt col alphax (V2 x y) = particles %~ (theFlareCircle :)
muzFlareAt :: Color -> Point3 -> Float -> World -> World
muzFlareAt col tranv dir w = w & particles %~ (theFlareCircle :)
where
theFlareCircle = Particle
{ _ptDraw = const $ setLayer 2 . setDepth 20 . translate x y
$ circleSolidCol (withAlpha 0 col) (withAlpha alphax col) 30
, _ptUpdate = ptTimer' 1
{ _ptDraw = const $ setLayer 1 . translate3 tranv $ theShape
, _ptUpdate = ptSimpleTime 2
}
theShape = rotate dir . color col $ polygon
[ V2 0 0
, V2 a (-b)
, V2 c d
]
(a:b:c:d:_) = randomRs (2,20) (_randGen w)
flareCircleAt :: Color -> Float -> Point3 -> World -> World
flareCircleAt col alphax tranv = particles %~ (theFlareCircle :)
where
theFlareCircle = Particle
{ _ptDraw = const $ setLayer 2 . translate3 tranv
$ circleSolidCol (withAlpha alphax col) (withAlpha 0 col) 30
, _ptUpdate = ptSimpleTime 1
}
explosionFlashAt :: Point2 -> World -> World
+5 -3
View File
@@ -1,9 +1,11 @@
{- Helper functions for particles. -}
module Dodge.WorldEvent.HelperParticle
( ptSimpleTime
)
where
import Dodge.Data
{- A simple timer update for particles. -}
ptTimer' :: Int -> World -> Particle -> (World, Maybe Particle)
ptTimer' 0 w _ = (w, Nothing)
ptTimer' n w pt = (w, Just $ pt {_ptUpdate = ptTimer' (n-1)})
ptSimpleTime :: Int -> World -> Particle -> (World, Maybe Particle)
ptSimpleTime 0 w _ = (w, Nothing)
ptSimpleTime n w pt = (w, Just $ pt {_ptUpdate = ptSimpleTime (n-1)})