Move toward diagnosing state update leak
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@@ -14,7 +14,7 @@ import Dodge.Creature.State
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import Dodge.LightSources
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import Dodge.WorldEvent.Flash
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import Dodge.WorldEvent.Sound
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import Dodge.Creature.Update hiding (CRUpdate)
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import Dodge.Creature.Update
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import Picture
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import qualified IntMapHelp as IM
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import Geometry
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@@ -25,6 +25,7 @@ import Polyhedra
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import Control.Lens
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import qualified Control.Foldl as L
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--import qualified Data.Vector.Fusion.Stream.Monadic as VS
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import Data.Monoid
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defaultInanimate :: Creature
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defaultInanimate = defaultCreature & crActionPlan .~ Inanimate
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@@ -61,7 +62,7 @@ polyToTriFold (s:x:xs) = L.fold (lTriFold s x) xs
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polyToTriFold _ = []
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initialiseLamp :: Float -> CRUpdate
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initialiseLamp h w (f,g) cr = ( (addLS . f , g), Just $ cr & crUpdate .~ updateLamp h i)
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initialiseLamp h cr _ = ( Endo addLS , Just $ cr & crUpdate .~ updateLamp h i)
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where
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i = _crID cr
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addLS = over lightSources (IM.insert i (lightAt (V3 x y h) i))
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