Move towards introducing pipes, generalise blocks
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@@ -77,7 +77,6 @@ miniGunCrit = defaultCreature
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-- , _crInv = IM.fromList [(0,autoRifle & itConsumption . ammoLoaded .~ 1000)]
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, _crInv = IM.fromList [(0,miniGunX 3)]
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-- , _crInv = IM.fromList [(0,autoRifle)]
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, _crInvSel = 0
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, _crRad = 10
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, _crState = defaultState
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, _crHP = 500
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@@ -96,7 +95,6 @@ longCrit = defaultCreature
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, _crGoal = []
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}
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, _crInv = IM.fromList [(0,sniperRifle),(1,medkit 100)]
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, _crInvSel = 0
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, _crRad = 10
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, _crHP = 150
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}
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@@ -106,7 +104,6 @@ multGunCrit = defaultCreature
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{ _crPict = basicCrPict
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-- , _crUpdate = stateUpdate (twitchMissAI 300 350)
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, _crInv = IM.fromList [(0,bangCaneX 4),(1,medkit 100)]
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, _crInvSel = 0
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, _crRad = 10
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, _crHP = 300
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, _crUpdate = defaultImpulsive [sentinelExtraWatchUpdate
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