Record aim position in LWorld

This commit is contained in:
2025-06-03 09:34:18 +01:00
parent 1de90a97f0
commit a73db304d0
9 changed files with 26 additions and 29 deletions
+3 -3
View File
@@ -29,7 +29,7 @@ blinkActionMousePos cr w =
& inverseShockwaveAt cpos 40 2 2
where
cid = _crID cr
p1 = mouseWorldPos (w ^. input) (w ^. wCam)
p1 = w ^. cWorld . lWorld . lAimPos
cpos = _crPos cr
--p2 = bouncePoint (const True) 1 cpos p1 w
p2 = pushIntoMaybe $ collideCircWalls cpos p1 r (wlsNearSeg cpos p1 w)
@@ -73,7 +73,7 @@ unsafeBlinkAction cr w
wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
return (isLHS mwp `uncurry` _wlLine wl)
cid = _crID cr
mwp = mouseWorldPos (w ^. input) (w ^. wCam)
mwp = w ^. cWorld . lWorld . lAimPos
cpos = _crPos cr
blinkShockwave ::
@@ -99,7 +99,7 @@ blinkActionFail cr w =
distR = 120
distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
cid = _crID cr
p1 = mouseWorldPos (w ^. input) (w ^. wCam)
p1 = w ^. cWorld . lWorld . lAimPos
cpos = _crPos cr
p2 = bouncePoint (const True) 1 cpos p1 w
r = 1.5 * _crRad cr
+3 -3
View File
@@ -384,7 +384,7 @@ updateItemTargeting tt cr itm w = case tt of
TargetRBPress
| rbpressed ->
w
& pointittarg . itTgPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. wCam)) Just
& pointittarg . itTgPos %~ maybe (Just $ w ^. cWorld . lWorld . lAimPos) Just
& pointittarg . itTgActive .~ True
TargetRBPress ->
w
@@ -395,7 +395,7 @@ updateItemTargeting tt cr itm w = case tt of
w
& pointittarg
.~ ItTargeting
(Just (mouseWorldPos (w ^. input) (w ^. wCam)))
(Just (w ^. cWorld . lWorld . lAimPos))
Nothing
True
where
@@ -417,7 +417,7 @@ setRBCreatureTargeting cr w ituse
. filter (canseepos . _crPos)
$ crsNearCirc mwp 40 w
canseepos p = hasLOS (_crPos cr) p w
mwp = mouseWorldPos (w ^. input) (w ^. wCam)
mwp = w ^. cWorld . lWorld . lAimPos
updatePos t' = t' & itTgPos .~ posFromMaybeID (_itTgID t')
posFromMaybeID Nothing = Nothing
posFromMaybeID (Just i) = w ^? cWorld . lWorld . creatures . ix i . crPos
+4 -5
View File
@@ -5,7 +5,6 @@ module Dodge.Creature.YourControl (
import Control.Monad
import qualified Data.Map.Strict as M
import Data.Maybe
import Dodge.Base.Coordinate
import Dodge.Creature.Impulse.Movement
import Dodge.Creature.Impulse.UseItem
import Dodge.Data.World
@@ -112,14 +111,14 @@ scancodeToHotkey x = case x of
within wasdMovement should probably be done first
-}
wasdWithAiming :: World -> Creature -> Creature
wasdWithAiming w cr = wasdAim inp cam $ wasdMovement inp cam speed cr
wasdWithAiming w cr = wasdAim inp w $ wasdMovement inp cam speed cr
where
speed = _mvSpeed $ _crMvType cr
inp = w ^. input
cam = w ^. wCam
wasdAim :: Input -> Camera -> Creature -> Creature
wasdAim inp cam cr
wasdAim :: Input -> World -> Creature -> Creature
wasdAim inp w cr
| Just 0 <- inp ^? mouseButtons . ix SDL.ButtonRight
, Nothing <- inp ^? mouseButtons . ix SDL.ButtonLeft
= setAimPosture cr
@@ -127,7 +126,7 @@ wasdAim inp cam cr
| Aiming <- cr ^. crStance . posture = removeAimPosture cr
| otherwise = creatureTurnTowardDir (_crMvAim cr) 0.2 cr
where
mousedir = argV $ mouseWorldPos inp cam - (cr ^. crPos)
mousedir = argV $ w ^. cWorld . lWorld . lAimPos - (cr ^. crPos)
setAimPosture :: Creature -> Creature
setAimPosture = (crStance . posture .~ Aiming) . doAimTwist (- twoHandTwistAmount)