Record aim position in LWorld
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@@ -2,7 +2,6 @@ module Dodge.Render.Picture (
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fixedCoordPictures,
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) where
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import Control.Monad
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import Control.Lens
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import Data.Maybe
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import Dodge.Base.Coordinate
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@@ -17,7 +16,8 @@ import Picture
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fixedCoordPictures :: Universe -> Picture
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fixedCoordPictures u =
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drawMenuOrHUD cfig u
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aimDelaySweep u
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<> drawMenuOrHUD cfig u
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<> drawConcurrentMessage u
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<> ttl (translate hw 0 $ drawList (map text (_uvTestString u u)))
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<> ttl
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@@ -28,7 +28,6 @@ fixedCoordPictures u =
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(u ^. uvWorld . cWorld . lWorld . lTestString)
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)
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<> displayFrameTicks u
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<> aimDelaySweep u
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<> drawMouseCursor u
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<> ( toTopLeft cfig . translate (1.3 * halfWidth cfig) 0
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. drawList
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@@ -119,7 +118,7 @@ mouseCursorType u = case u ^. uvWorld . input . mouseContext of
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a = fromMaybe 0 $ do
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cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
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return . toClosestMultiple (pi / 32) $
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argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- cpos)
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argV (w ^. cWorld . lWorld . lAimPos -.- cpos)
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- w ^. wCam . camRot
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drawEmptySet :: Float -> Picture
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@@ -195,7 +194,7 @@ drawDrag x =
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drawVerticalDoubleArrow :: Float -> Picture
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drawVerticalDoubleArrow x =
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line [V2 0 z, V2 0 (- z)]
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line [V2 0 z, V2 0 (- z)]
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<> line [V2 (- w) (z - w), V2 0 z, V2 w (z - w)]
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<> line [V2 (- w) (w - z), V2 0 (- z), V2 w (w - z)]
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where
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@@ -265,7 +264,6 @@ drawGapPlus x =
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aimDelaySweep :: Universe -> Picture
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aimDelaySweep u = fold $ do
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let w = u ^. uvWorld
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guard $ null $ u ^. uvScreenLayers
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cr <- w ^? cWorld . lWorld . creatures . ix 0
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Aiming{} <- cr ^? crStance . posture
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return $ drawAimSweep cr w
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@@ -281,5 +279,4 @@ drawAimSweep cr w = fold $ do
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rot = campos ^. camRot
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p = _crPos cr
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campos = w ^. wCam
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theinput = w ^. input
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mwp = mouseWorldPos theinput campos
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mwp = w ^. cWorld . lWorld . lAimPos
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