Add shapes for some craft items
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+22
-43
@@ -44,22 +44,28 @@ itemSPic it = case it ^. itType of
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craftItemSPic :: CraftType -> Shape
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craftItemSPic = \case
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PIPE -> colorSH green $ xCylinderST 3 10
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-- TUBE
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-- HARDWARE
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-- SPRING
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-- HOSE
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-- TAPE
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-- CAN
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-- TIN
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-- STEELDRUM
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-- PLANK
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-- GLASSSHARD
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-- SCRAPMETAL
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-- PUMP
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-- MOTOR
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-- TRANSFORMER
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-- PRISM
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-- LIGHTER
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TUBE -> colorSH cyan $ xCylinderST 5 20
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HARDWARE -> colorSH orange $ upperPrismPolyST 3 $ square 4
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SPRING -> colorSH green $ xCylinderST 1 5
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HOSE -> colorSH green $ xCylinderST 1 10
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TAPE -> colorSH (greyN 0.5)
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. translateSH (V3 4 0 0) . upperCylinder Small Typical 1 $ polyCirc 3 5
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CAN -> colorSH green
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. translateSH (V3 4 0 0) . upperCylinder Small Typical 1 $ polyCirc 3 4
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TIN -> colorSH green . upperPrismPolyST 3 $ rectXH 2 2
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STEELDRUM -> colorSH green
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. translateSH (V3 4 0 0) . upperCylinder Small Typical 1 $ polyCirc 4 8
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PLANK -> colorSH orange $ upperPrismPolyST 3 $ rectXH 8 2
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GLASSSHARD -> colorSH azure $ upperPrismPolyST 1 $ [V2 0 (-1), V2 4 (-0.5), V2 0 1]
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SCRAPMETAL -> colorSH (greyN 0.3) $ upperPrismPolyST 3 $ square 4
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PUMP -> colorSH yellow . translateSH (V3 4 0 0) $
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(upperCylinder Small Typical 1 $ polyCirc 3 4)
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<> upperPrismPolyST 1 (rectNSWE (-2) (-4) 4 0)
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<> upperPrismPolyST 1 (rectNSWE 4 2 0 (-4))
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MOTOR -> colorSH orange $ xCylinderST 5 3 <> xCylinderST 3 5
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TRANSFORMER -> colorSH blue $ upperPrismPolyST 3 $ square 4
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PRISM -> colorSH azure $ upperPrismPolyST 1 $ [V2 0 (-3), V2 4 0, V2 0 3]
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LIGHTER -> colorSH yellow . upperPrismPolyST 3 $ rectXH 2 2
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-- MAGNET
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-- ANTIMATTER
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-- PLATE
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@@ -143,18 +149,11 @@ backpackShape = upperPrismPolyMT 10 $ rectNSWE 5 (-5) (-4) 4
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--ammoPosition :: Item -> HeldItemType -> AmmoPosition
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--ammoPosition itm hit = case hit of
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-- FLATSHIELD -> NoAmmoPosition
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-- FORCEFIELDGUN -> NoAmmoPosition
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-- TORCH -> NoAmmoPosition
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-- BANGSTICK i -> bangStickAmmoPos i itm
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-- PISTOL -> Magazine (V3 5 2 0) lhs
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-- MACHINEPISTOL -> Magazine (V3 5 2 0) lhs
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-- AUTOPISTOL -> Magazine (V3 5 2 0) lhs
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-- SMG -> Magazine (V3 7 (-2) 0) rhs
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-- BANGCONE -> NoAmmoPosition
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-- BLUNDERBUSS -> NoAmmoPosition
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-- GRAPECANNON _ -> NoAmmoPosition
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-- MINIGUNX _ -> NoAmmoPosition
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-- VOLLEYGUN i -> volleygunAmmoPos i
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-- MULTIGUN i -> multigunAmmoPos i
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-- RIFLE -> Bullets [(V3 5 0 3, Q.axisAngle (V3 1 0 0) 0)]
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@@ -167,27 +166,7 @@ backpackShape = upperPrismPolyMT 10 $ rectNSWE 5 (-5) (-4) 4
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-- AUTOAMR -> Magazine (V3 10 (-2) 0) rhs
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-- SNIPERRIFLE -> Bullets [(V3 5 0 3, Q.axisAngle (V3 1 0 0) 0)]
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-- MACHINEGUN -> Magazine (V3 10 (-2) 0) rhs
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-- FLAMESPITTER -> NoAmmoPosition
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-- FLAMETHROWER -> NoAmmoPosition
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-- FLAMETORRENT -> NoAmmoPosition
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-- FLAMEWALL -> NoAmmoPosition
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-- BLOWTORCH -> NoAmmoPosition
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-- SPARKGUN -> NoAmmoPosition
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-- TESLAGUN -> NoAmmoPosition
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-- LASGUN -> NoAmmoPosition
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-- LASCIRCLE -> NoAmmoPosition
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-- DUALBEAM -> NoAmmoPosition
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-- LASWIDE _ -> NoAmmoPosition
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-- --SONICGUN -> noPic baseSonicShape
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-- TRACTORGUN -> NoAmmoPosition
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-- LAUNCHER -> NoAmmoPosition
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-- LAUNCHERX _ -> NoAmmoPosition
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-- REMOTELAUNCHER -> NoAmmoPosition
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-- POISONSPRAYER -> NoAmmoPosition
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-- DRONELAUNCHER -> NoAmmoPosition
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-- SHATTERGUN -> NoAmmoPosition
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-- HELDDETECTOR _ -> NoAmmoPosition
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-- KEYCARD _ -> NoAmmoPosition
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-- where
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-- lhs = Q.axisAngle (V3 1 0 0) pi
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-- rhs = Q.axisAngle (V3 1 0 0) 0
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@@ -136,6 +136,7 @@ xCylinderST = xCylinder Small Typical
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xCylinder :: Size -> Importance -> Float -> Float -> Shape
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xCylinder size shad r x =
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translateSHz r . rotateSHq (V3 0 1 0) (pi / 2) . upperCylinder size shad x $
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-- why didn't I make this a simple circle?
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[ V2 r r
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, V2 (- r / 2) (r / 2)
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, V2 (- r / 2) (negate $ r / 2)
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