Add ItEffect data as parameter to the effect itself
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@@ -208,7 +208,7 @@ defaultPT = Projectile
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, _pjVel = (0,0)
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, _pjDraw = \_ -> blank
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, _pjID = 0
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, _pjUpdate = id
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, _pjUpdate = \_ -> id
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}
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defaultPP :: PressPlate
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defaultPP = PressPlate
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