Add ItEffect data as parameter to the effect itself
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@@ -108,7 +108,7 @@ updateLightSources w = set tempLightSources (catMaybes tlss) w'
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(w',tlss) = mapAccumR (\a b -> _tlsUpdate b a b) w $ _tempLightSources w
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updateProjectiles :: World -> World
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updateProjectiles w = IM.foldr' _pjUpdate w $ _projectiles w
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updateProjectiles w = IM.foldr' (dbArg _pjUpdate) w $ _projectiles w
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{-
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Apply internal particle updates, delete 'Nothing's. -}
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updateParticles :: World -> World
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