Move wall damages to external position
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@@ -71,7 +71,7 @@ roomRect x y xn yn = defaultRoom
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, _rmHeight = y
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}
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}
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where
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where
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yd = (y - 40) / fromIntegral yn
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xd = (x - 40) / fromIntegral xn
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somelnks poffset ps a = zip (map (+.+ poffset) ps) (repeat a)
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