diff --git a/shader/texture/bloomBlur.frag b/shader/texture/bloomBlur.frag index bcea5626c..730da3e48 100644 --- a/shader/texture/bloomBlur.frag +++ b/shader/texture/bloomBlur.frag @@ -11,15 +11,15 @@ const float hOff = 3.0 / winSize.x; const float vOff = 3.0 / winSize.y; const float frac = 1.0 / 9; const vec2 off[9] = vec2[] - ( vec2( vOff,hOff ) - , vec2( vOff,0.0 ) - , vec2( vOff,-hOff ) - , vec2( 0.0,hOff ) - , vec2( 0.0,0.0 ) - , vec2( 0.0,-hOff ) - , vec2( -vOff,hOff ) - , vec2( -vOff,0.0 ) - , vec2( -vOff,-hOff ) + ( vec2( hOff, vOff ) + , vec2( hOff, 0.0 ) + , vec2( hOff,-vOff ) + , vec2( 0.0, vOff ) + , vec2( 0.0, 0.0 ) + , vec2( 0.0,-hOff ) + , vec2(-hOff, vOff ) + , vec2(-hOff, 0.0 ) + , vec2(-hOff,-vOff ) ); const vec2 fiveOff[5] = vec2[] ( vec2( vOff,0.0 ) diff --git a/src/Dodge/Render.hs b/src/Dodge/Render.hs index 2be343333..110cb5947 100644 --- a/src/Dodge/Render.hs +++ b/src/Dodge/Render.hs @@ -138,7 +138,7 @@ doDrawing pdata w = do textureBinding Texture2D $= Just (snd $ _fboColor pdata) drawShader (_colorBlurShader pdata) 4 --textureBinding Texture2D $= Just (snd3 $ _fbo2 pdata) - --blendFunc $= (SrcAlpha, One) + blendFunc $= (SrcAlpha, One) textureBinding Texture2D $= Just (snd $ _fboFourth1 pdata) drawShader (_fullscreenShader pdata) 4 blendFunc $= (SrcAlpha, OneMinusSrcAlpha)