Continue refactor of reloading
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@@ -22,9 +22,8 @@ import Control.Lens
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{- |
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Sends out pulses that display walls. -}
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clickDetector :: Detector -> Item
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clickDetector dt = defaultGun
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{ _itConsumption = defaultAmmo
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, _itUse = ruseRate 20 (detectorEffect dt) upHammer
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clickDetector dt = defaultWeapon
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{ _itUse = ruseRate 20 (detectorEffect dt) upHammer
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[ ammoUseCheck
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]
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& useAim . aimRange .~ 1
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