Refactor floor lighting shader with distance field

This commit is contained in:
2021-03-20 20:39:55 +01:00
parent 4365185f9f
commit a8aa19bb18
2 changed files with 13 additions and 7 deletions
+5 -4
View File
@@ -1,12 +1,13 @@
#version 430 core
in vec2 cenPosT;
in vec2 gParams;
in float lum;
in vec2 dField;
out vec4 fColor;
void main()
{
vec2 pos = gl_FragCoord.xy;
float dist = min(1 , 2*distance(pos,cenPosT) / (gParams.x));
float c = gParams.y * pow(1-dist,2);
float c = pow (1 - min(1, dot(dField,dField)) , 2) * lum ;
fColor = vec4(c,c,c,c);
}