Draw floor of windows
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@@ -32,7 +32,7 @@ lev1 = do
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(
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[return $ return $ Right deadEndRoom
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]
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++ [slowDoorRoom]
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++ [roomMiniIntro]
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++ [return $ connectRoom corridor
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,return $ connectRoom door]
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++ firstWeapon
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@@ -70,6 +70,7 @@ worldPictures w
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, ptPicts'
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, afterPtPicts'
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, wlPicts'
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, wlPicts
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-- , wallShadows
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, smokeShadows
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-- , itLabels
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@@ -337,7 +338,8 @@ drawWall' w wall
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f (bpa,bpb) = intersectSegLineFrom' bpa bpb x (head p's)
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f' (bpa,bpb) = intersectSegLineFrom' bpa bpb y (last p's)
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points = orderPolygon (borderps ++ ps)
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--points = orderPolygon (borderps ++ p's)
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wallBase | _wlIsSeeThrough wall = polygon $ _wlLine wall
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| otherwise = blank
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drawWallShadow :: World -> Wall -> Drawing
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drawWallShadow w wall
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