Move toward adding multiple equipable items that are not directly usable

This commit is contained in:
2021-12-08 17:09:24 +00:00
parent 9f6e5af991
commit a9139db0a8
22 changed files with 260 additions and 137 deletions
+5 -5
View File
@@ -65,13 +65,13 @@ room2 :: RandomGen g => Int -> State g (SubCompTree Room)
room2 = lasCenSensEdge
startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
startRoom i = join $ uncurry takeOneWeighted $ unzip
startRoom _ = join $ uncurry takeOneWeighted $ unzip
-- [ (,) (0.5::Float) $ chainUses <$> sequence [minigunFakeout,weaponRoom]
[ (,) (1::Float) rezBoxesWp
, (,) 1 rezBoxesThenWeaponRoom
, (,) 1 rezBoxThenWeaponRoom
, (,) 1 rezBoxesWpCrit
, (,) 1 $ runPastStart i
-- , (,) 1 rezBoxesThenWeaponRoom
-- , (,) 1 rezBoxThenWeaponRoom
-- , (,) 1 rezBoxesWpCrit
-- , (,) 1 $ runPastStart i
]
runPastStart :: RandomGen g => Int -> State g (SubCompTree Room)