Move toward adding multiple equipable items that are not directly usable
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@@ -34,7 +34,7 @@ laserGunFlashAt :: Point3 -> World -> World
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laserGunFlashAt = flareCircleAt yellow 0.2
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muzFlareAt :: Color -> Point3 -> Float -> World -> World
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muzFlareAt col tranv dir w = w & particles .:~ theFlare
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muzFlareAt col tranv dir w = w & instantParticles .:~ theFlare
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where
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theFlare = Particle
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{ _ptDraw = const $ setLayer 1 . translate3 tranv $ theShape
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