Add test tileset textures
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@@ -70,7 +70,7 @@ bindArrayBuffers :: Int -> [(BufferObject,Ptr Float,Int)] -> IO ()
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bindArrayBuffers numVs ps = do
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forM_ ps $ \(bo,ptr,i) -> do
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bindBuffer ArrayBuffer $= Just bo
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bufferData ArrayBuffer $= (fromIntegral $ floatSize * numVs * i, ptr, StreamDraw)
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bufferData ArrayBuffer $= (fromIntegral $ floatSize * numVs * i, ptr, DynamicDraw)
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bindShaderBuffers :: [FullShader a] -> [Int] -> IO ()
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bindShaderBuffers = zipWithM_ f
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