Add procedural room made up of four corners
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@@ -32,7 +32,7 @@ roomTreex :: RandomGen g => State g (Maybe [Room])
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roomTreex = do
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struct' <- aTreeStrut
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-- let struct = treePost [[SpecificRoom $ fmap (pure . Right) pistolerRoom]] [EndRoom]
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let struct = treePost [[SpecificRoom $ fmap (pure . Right) $ pure testRoom]] [EndRoom]
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let struct = treePost [[SpecificRoom $ fmap (pure . Right) testRoom]] [EndRoom]
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let t' = padCorridors struct
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t = treeTrunk
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[[StartRoom]
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