Add procedural room made up of four corners
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@@ -128,8 +128,8 @@ roomPillars :: Room
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roomPillars = over rmLinks init $ set rmPS plmnts $ roomRect 240 240 2 2
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where
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plmnts = PS (120,120) 0 putLamp
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: PS (10,10) 0 putLamp
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: PS (230,230) 0 putLamp
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: PS (12,12) 0 putLamp
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: PS (228,228) 0 putLamp
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: g 180 150 90 60
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f a x b y = putBlockRect a x b y
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g a b c d = f a b a b ++ f a b c d ++ f c d a b ++ f c d c d
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