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{-# LANGUAGE LambdaCase #-}
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module Dodge.Creature.Shape (crShape) where
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import Color
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import Dodge.Data.Creature.Misc
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crShape :: CreatureType -> CreatureShape
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crShape = \case
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Avatar{} -> Humanoid (greyN 0.9) (lightx4 black) (greyN 0.3) InanimateAI
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ChaseCrit -> Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3) ChaseAI
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SwarmCrit -> Humanoid (greyN 0.9) (lightx4 yellow) (greyN 0.3) SwarmAI
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AutoCrit -> Humanoid (greyN 0.9) (lightx4 red) (greyN 0.3) AutoAI
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AvatarDead -> Humanoid (greyN 0.9) (lightx4 black) (greyN 0.3) InanimateAI
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BarrelCrit {} -> Barreloid
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LampCrit {} -> NonDrawnCreature
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