Improve debris
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@@ -66,7 +66,7 @@ blockedCorridor :: RandomGen g => State g (Tree Room)
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blockedCorridor = longBlockedCorridor 0
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dirtPoly :: [Point2] -> PSType
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dirtPoly = PutBlock DirtBlock 1 [] dirtWall . reverse
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dirtPoly = PutBlock DirtBlock 1 dirtWall . reverse
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-- | A single corridor with a destructible block blocking it.
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blockedCorridorCloseBlocks :: RandomGen g => State g Room
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