Improve debris
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@@ -3,9 +3,20 @@ import Dodge.Data
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import Dodge.WorldEvent.Cloud
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import Geometry
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import Control.Lens
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import RandomHelp
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wlDustAt :: Wall -> Point2 -> World -> World
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wlDustAt wl = smokeCloudAt dustcol 20 200 1 . addZ 20
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where
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dustcol = _wlColor wl & _4 .~ 1
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muchWlDustAt :: Wall -> Point2 -> World -> World
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muchWlDustAt wl p = flip (foldr f) [10,20..100]
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where
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f h w = w
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& smokeCloudAt dustcol 20 200 1 (addZ h (p +.+ off))
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& randGen .~ g
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where
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(off,g) = runState (randInCirc 1) (_randGen w)
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dustcol = _wlColor wl & _4 .~ 1
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