Cleanup, move towards unifying zones
This commit is contained in:
@@ -1,9 +1,10 @@
|
||||
{- | Deals with moving creature wall collisions. -}
|
||||
module Dodge.WallCreatureCollisions where
|
||||
import Dodge.Data
|
||||
import Dodge.Data.DamageType
|
||||
import Dodge.Creature.State.Data
|
||||
import Dodge.Debug.Flag.Data
|
||||
import Dodge.Base.Zone
|
||||
import Dodge.Zone
|
||||
import Geometry
|
||||
|
||||
import Data.List
|
||||
@@ -31,14 +32,6 @@ colCrWall w c
|
||||
wallPoints = nub $ concatMap (\(x,y) -> [x,y]) ls
|
||||
noclipIsOn = _noClip $ _debugFlags w
|
||||
|
||||
-- colCrPushThrough :: World -> Creature -> Creature
|
||||
-- colCrPushThrough w cr = set crPos (checkPushThroughs rad p1 p2 ls) cr
|
||||
-- where rad = _crRad cr + wallBuffer
|
||||
-- p1 = _crOldPos cr
|
||||
-- p2 = _crPos cr
|
||||
-- ls = IM.elems $ fmap _wlLine $ wallsNearPoint p2 w
|
||||
-- -- probably best to push check pushing through walls before creature springs
|
||||
|
||||
-- the amount to push creatures out from walls, extra to their radius
|
||||
wallBuffer :: Float
|
||||
wallBuffer = 0
|
||||
@@ -108,8 +101,4 @@ checkPushThrough cp1 cp2 (wp1,wp2)
|
||||
| isPushedThrough = intersectSegSeg cp1 cp2 wp1 wp2
|
||||
| otherwise = Nothing
|
||||
where
|
||||
--norm = errorNormalizeV 61 $ vNormal (wp1 -.- wp2)
|
||||
--wp1' = (rad *.* norm) +.+ wp1
|
||||
--wp2' = (rad *.* norm) +.+ wp2
|
||||
--newP = errorClosestPointOnLine 5 wp1' wp2' cp2
|
||||
isPushedThrough = isRHS wp1 wp2 cp2 && isJust (intersectSegSeg cp1 cp2 wp1 wp2)
|
||||
|
||||
Reference in New Issue
Block a user