Refactor light sources
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module Dodge.LightSource.Draw where
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import Dodge.Data.LightSource
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import Picture
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import Geometry.Data
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drawLightSource :: LightSourceDraw -> LightSource -> Picture
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drawLightSource lsd = case lsd of
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DefaultLightSourceDraw -> defLSPic
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defLSPic :: LightSource -> Picture
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defLSPic ls = setLayer BloomNoZWrite . translate3 (_lsPos $ _lsParam ls) . color col $ circleSolid 4
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where
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col = V4 r g b 2
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V3 r g b = _lsCol $ _lsParam ls
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@@ -0,0 +1,24 @@
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module Dodge.LightSource.Update where
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import Dodge.Data.LightSource
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import Geometry
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import Control.Lens
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updateTempLightSource :: TLSUpdate -> TempLightSource -> Maybe TempLightSource
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updateTempLightSource tlsu = case tlsu of
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DestroyTLS -> const Nothing
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TimerTLS -> timerTLS
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IntensityTLS ConstantIntensity -> updateTempLightSource TimerTLS
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IntensityTLS (TLSFade startcol x) -> fadeTLS startcol x
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fadeTLS :: Point3 -> Int -> TempLightSource -> Maybe TempLightSource
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fadeTLS startcol x tls
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| t < 1 = Nothing
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| t < x = Just $ tls & tlsParam . lsCol .~ (1 / fromIntegral (x - t)) *.*.* startcol
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| otherwise = Just $ tls & tlsParam . lsCol .~ startcol -- this is wasteful, should be set once at begining
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where
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t = _tlsTime tls
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timerTLS :: TempLightSource -> Maybe TempLightSource
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timerTLS t
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| _tlsTime t <= 0 = Nothing
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| otherwise = Just $ t & tlsTime -~ 1
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