diff --git a/src/Dodge/Layout.hs b/src/Dodge/Layout.hs index 611d9e098..7cc61eca5 100644 --- a/src/Dodge/Layout.hs +++ b/src/Dodge/Layout.hs @@ -8,6 +8,7 @@ import Dodge.ShiftPoint import Dodge.Placement.PlaceSpot import Dodge.LevelGen.Data import Dodge.LevelGen.StaticWalls +import Dodge.LevelGen.LevelStructure import Dodge.Room.Foreground import Dodge.Wall.Zone import Dodge.GameRoom @@ -42,6 +43,7 @@ generateLevelFromRoomList gr' w . doPartialPlacements . doExtendedPlacements . flip (mapAccumR doRoomPlacements) rs' + . worldToGenWorld $ w { _walls = wallsFromRooms rs , _floorTiles = floorsFromRooms rs , _gameRooms = gameRoomsFromRooms rs' @@ -60,8 +62,8 @@ shuffleRoomPos rm = do newPos <- shuffle $ _rmPos rm return $ rm & rmPos .~ newPos -placeWires :: (World,[Room])-> World -placeWires (w,rms) = foldr placeRoomWires w rms +placeWires :: (GenWorld,[Room])-> World +placeWires (w,rms) = foldr placeRoomWires (_gWorld w) rms placeRoomWires :: Room -> World -> World placeRoomWires rm w = IM.foldr ($) w @@ -89,21 +91,21 @@ placeWire rm (WallWire p _ h1) (WallWire q _ h2) = foregroundShape rightpleftq x = isRHS rmcen p x && isLHS rmcen q x rs = _rmShift rm -doPartialPlacements :: ( (IM.IntMap [Placement],World) , [Room] ) -> (World,[Room]) +doPartialPlacements :: ( (IM.IntMap [Placement],GenWorld) , [Room] ) -> (GenWorld,[Room]) doPartialPlacements ((im,w),rms) = mapAccumR (doPartialPlacement im) w rms -doPartialPlacement :: IM.IntMap [Placement] -> World -> Room -> (World, Room) +doPartialPlacement :: IM.IntMap [Placement] -> GenWorld -> Room -> (GenWorld, Room) doPartialPlacement im w rm = case _rmPartPmnt rm of Nothing -> (w, rm) Just fi -> case _rmTakeFrom rm of Nothing -> (w, rm) Just i -> fst $ placeSpot (w,rm) (fi (im IM.! i)) -doExtendedPlacements :: (World,[Room]) -> ( (IM.IntMap [Placement], World) , [Room] ) +doExtendedPlacements :: (GenWorld,[Room]) -> ( (IM.IntMap [Placement], GenWorld) , [Room] ) doExtendedPlacements (w,rms) = mapAccumR doExtendedPlacement (IM.empty,w) rms -doExtendedPlacement :: (IM.IntMap [Placement], World) -> Room - -> ( (IM.IntMap [Placement], World) , Room ) +doExtendedPlacement :: (IM.IntMap [Placement], GenWorld) -> Room + -> ( (IM.IntMap [Placement], GenWorld) , Room ) doExtendedPlacement (im,w) rm = case _rmExtPmnt rm of Nothing -> ( (im,w) , rm ) Just plmnt -> case _rmLabel rm of @@ -111,7 +113,7 @@ doExtendedPlacement (im,w) rm = case _rmExtPmnt rm of Just i -> let ((neww,newrm),plmnts) = placeSpot (w,rm) plmnt in ( (IM.insert i plmnts im, neww) , newrm ) -doRoomPlacements :: World -> Room -> (World, Room) +doRoomPlacements :: GenWorld -> Room -> (GenWorld, Room) doRoomPlacements w rm = foldl' (\wr -> fst . placeSpot wr) (w,rm) $ _rmPmnts rm setupWorldBounds :: World -> World diff --git a/src/Dodge/LevelGen/LevelStructure.hs b/src/Dodge/LevelGen/LevelStructure.hs index ca7a01d02..d542e4a11 100644 --- a/src/Dodge/LevelGen/LevelStructure.hs +++ b/src/Dodge/LevelGen/LevelStructure.hs @@ -7,9 +7,12 @@ import Dodge.Data --import Data.Tree import qualified Data.IntMap.Strict as IM +import Control.Lens --import System.Random data GenWorld = GenWorld { _gWorld :: World , _gPlacements :: IM.IntMap [Placement] } +worldToGenWorld w = GenWorld w IM.empty +makeLenses ''GenWorld diff --git a/src/Dodge/Placement/PlaceSpot.hs b/src/Dodge/Placement/PlaceSpot.hs index c1ad4ceaf..f05393774 100644 --- a/src/Dodge/Placement/PlaceSpot.hs +++ b/src/Dodge/Placement/PlaceSpot.hs @@ -30,7 +30,7 @@ import Data.Bifunctor -- when placing a placement, we update the world and the room and assign an id -- to the placement -placeSpot :: (World,Room) -> Placement -> ( (World,Room), [Placement] ) +placeSpot :: (GenWorld,Room) -> Placement -> ( (GenWorld,Room), [Placement] ) placeSpot (w,rm) plmnt = case plmnt of Placement{_plSpot = PSRoomRand i f} -> placeSpotRoomRand rm i f plmnt w Placement{_plSpot = PSPos extract eff fallback} -> placeSpotUsingLink w rm plmnt extract eff fallback @@ -43,18 +43,18 @@ placeSpot (w,rm) plmnt = case plmnt of in (wr,newplmnt:newplmnts) -- (placeSpot (w',rm)) (_plIDCont plmnt i) PlacementUsingPos p subpl -> placeSpot (w,rm) (subpl (shiftPoint3By shift p)) - RandomPlacement rplmnt -> placeSpot (w & randGen .~ g,rm) plmnt' + RandomPlacement rplmnt -> placeSpot (w & gWorld . randGen .~ g,rm) plmnt' where - (plmnt', g) = runState rplmnt (_randGen w) + (plmnt', g) = runState rplmnt (_randGen $ _gWorld w) where shift = _rmShift rm -- this should be tidied up -placeSpotUsingLink :: World -> Room -> Placement +placeSpotUsingLink :: GenWorld -> Room -> Placement -> (RoomPos -> Room -> Maybe (PlacementSpot,RoomPos)) -> (RoomPos -> Room -> Room) -> Maybe Placement - -> ((World, Room), [Placement]) + -> ((GenWorld, Room), [Placement]) placeSpotUsingLink w rm plmnt extract eff fallback = case searchedPoss (_rmPos rm) of Just (ps,rmposs) -> placeSpot (w, eff (head rmposs) $ rm & rmPos .~ rmposs) (plmnt & plSpot .~ ps) Nothing -> case fallback of @@ -67,15 +67,15 @@ placeSpotUsingLink w rm plmnt extract eff fallback = case searchedPoss (_rmPos r Just (ps,rmpos) -> Just ( ps,rmpos:poss) placeSpotRoomRand :: Room -> Int -> ((Point2,Float) -> PlacementSpot) - -> Placement -> World -> ((World,Room),[Placement]) + -> Placement -> GenWorld -> ((GenWorld,Room),[Placement]) placeSpotRoomRand rm i f plmnt w = - let (ps,g) = runState (_rmRandPSs rm !! i) $_randGen w - in placeSpot (w & randGen .~ g,rm) (plmnt & plSpot .~ f ps) + let (ps,g) = runState (_rmRandPSs rm !! i) $_randGen (_gWorld w) + in placeSpot (w & gWorld . randGen .~ g,rm) (plmnt & plSpot .~ f ps) -- the Int here is some id that is assigned when the placement is placed -placeSpotID :: PlacementSpot -> PSType -> World -> (Int, World) +placeSpotID :: PlacementSpot -> PSType -> GenWorld -> (Int, GenWorld) placeSpotID ps pt w = case pt of PutTrigger cond -> placeNewInto triggers cond w PutMod modi -> plNewUpID modifications mdID modi w @@ -94,23 +94,23 @@ placeSpotID ps pt w = case pt of PutBlock{} -> error "messed up block placement somehow" PutLineBlock wl bm wdth dpth a b -> placeLineBlock wl bm wdth dpth (doShift a) (doShift b) w PutWall { _pwPoly = ps', _pwWall = wl } -> (0,placeWallPoly (map doShift ps') wl w) - PutForeground sh -> (0,w & foregroundShape %~ ((uncurryV translateSHf p . rotateSH rot) sh <>)) + PutForeground sh -> (0,w & gWorld . foregroundShape %~ ((uncurryV translateSHf p . rotateSH rot) sh <>)) PutNothing -> (0,w) PutID i -> (i, w) - PutWorldUpdate f -> (0,f ps w) + PutWorldUpdate f -> (0,w & gWorld %~ f ps) where p@(V2 px py) = _psPos ps p' = V3 px py 0 rot = _psRot ps doShift = shiftPointBy (p,rot) -evaluateRandPS :: State StdGen PSType -> PlacementSpot -> World -> (Int,World) -evaluateRandPS rgen ps w = placeSpotID ps evaluatedType (set randGen g w) +evaluateRandPS :: State StdGen PSType -> PlacementSpot -> GenWorld -> (Int,GenWorld) +evaluateRandPS rgen ps w = placeSpotID ps evaluatedType (set (gWorld . randGen) g w) where - (evaluatedType, g) = runState rgen (_randGen w) + (evaluatedType, g) = runState rgen (_randGen $ _gWorld w) -placeWallPoly :: [Point2] -> Wall -> World -> World -placeWallPoly ps wl = rmCrossPaths . over walls (addWalls ps wl) +placeWallPoly :: [Point2] -> Wall -> GenWorld -> GenWorld +placeWallPoly ps wl = gWorld %~ (rmCrossPaths . over walls (addWalls ps wl)) where rmCrossPaths w = foldr (uncurry removePathsCrossing) w $ loopPairs ps @@ -130,21 +130,21 @@ addPane wl l wls = IM.insert wlid (wl { _wlLine = l, _wlID = wlid }) wls -- new index as well placeNewInto :: ALens' World (IM.IntMap a) -> a - -> World - -> (Int,World) -placeNewInto l x w = (i,w & l #%~ IM.insert i x) + -> GenWorld + -> (Int,GenWorld) +placeNewInto l x w = (i,w & gWorld . l #%~ IM.insert i x) where - i = IM.newKey $ w ^# l + i = IM.newKey $ (_gWorld w) ^# l -- | place an new object into an intmap and update its id plNewUpID :: ALens' World (IM.IntMap a) -> ALens' a Int -> a - -> World - -> (Int,World) -plNewUpID l li x w = (i,w & l #%~ IM.insert i (x & li #~ i)) + -> GenWorld + -> (Int,GenWorld) +plNewUpID l li x w = (i,w & gWorld . l #%~ IM.insert i (x & li #~ i)) where - i = IM.newKey $ w ^# l + i = IM.newKey $ (_gWorld w) ^# l mvProp :: Point2 -> Float -> Prop -> Prop mvProp p a = (pjRot +~ a) . (pjPos %~ ( (p +.+) . rotateV a )) @@ -162,14 +162,15 @@ mvPP p rot pp = pp {_ppPos = p,_ppRot = rot} mvCr :: Point2 -> Float -> Creature -> Creature mvCr p rot cr = cr {_crPos = p,_crOldPos = p,_crDir = rot} -placeMachine :: Color -> [Point2] -> Machine -> Point2 -> Float -> World -> (Int,World) +placeMachine :: Color -> [Point2] -> Machine -> Point2 -> Float -> GenWorld -> (Int,GenWorld) placeMachine color wallpoly mc p rot w = (mcid - , w & machines %~ addMc - & walls %~ placeMachineWalls color wallpoly mcid wlid + , w & gWorld . machines %~ addMc + & gWorld . walls %~ placeMachineWalls color wallpoly mcid wlid ) where - mcid = IM.newKey $ _machines w - wlid = IM.newKey $ _walls w + w' = _gWorld w + mcid = IM.newKey $ _machines w' + wlid = IM.newKey $ _walls w' wlids = IS.fromList [wlid .. wlid + length wallpoly - 1] addMc mcs = IM.insert mcid (mc {_mcPos = p,_mcDir = rot,_mcID = mcid, _mcWallIDs = wlids}) mcs diff --git a/src/Dodge/Placement/PlaceSpot/Block.hs b/src/Dodge/Placement/PlaceSpot/Block.hs index d05f2d555..88a34978e 100644 --- a/src/Dodge/Placement/PlaceSpot/Block.hs +++ b/src/Dodge/Placement/PlaceSpot/Block.hs @@ -6,6 +6,7 @@ module Dodge.Placement.PlaceSpot.Block where import Dodge.Data import Dodge.Path +import Dodge.LevelGen.LevelStructure import Dodge.Base import Dodge.Zone import Geometry @@ -53,10 +54,11 @@ addBlock (p:ps) wl hp hps bm w ips = map zoneOfPoint $ uncurry (divideLine (2*zoneSize)) (_wlLine wl) addBlock _ _ _ _ _ _ = error "Trying to add a block with incomplete polygon" -placeBlock :: [Point2] -> Int -> Wall -> [Int] -> BlockMaterial -> World -> (Int,World) -placeBlock poly i wl is bm w - = (0, foldr (uncurry removePathsCrossing) wWithBlock pairs) +placeBlock :: [Point2] -> Int -> Wall -> [Int] -> BlockMaterial -> GenWorld -> (Int,GenWorld) +placeBlock poly i wl is bm gw + = (0, gw & gWorld .~ foldr (uncurry removePathsCrossing) wWithBlock pairs) where + w = _gWorld gw pairs = loopPairs poly wWithBlock = addBlock poly wl i is bm w @@ -68,11 +70,13 @@ placeLineBlock -> Float -- ^ Block depth -> Point2 -- ^ Start point (symmetric) -> Point2 -- ^ End point (symmetric) - -> World - -> (Int, World) -placeLineBlock basePane bm blockWidth depth a b w = (,) 0 - $ removePathsCrossing a b $ foldr insertWall (insertBlocks w) listWalls + -> GenWorld + -> (Int, GenWorld) +placeLineBlock basePane bm blockWidth depth a b gw = ( 0 + , gw & gWorld .~ (removePathsCrossing a b $ foldr insertWall (insertBlocks w) listWalls) + ) where + w = _gWorld gw psOnLine = divideLineOddNumPoints blockWidth a b halfBlockWidth = dist a b / fromIntegral (length psOnLine - 1) blockCenPs = snd $ evenOddSplit psOnLine diff --git a/src/Dodge/Placement/PlaceSpot/TriggerDoor.hs b/src/Dodge/Placement/PlaceSpot/TriggerDoor.hs index 71b8da25f..a8eb83cf7 100644 --- a/src/Dodge/Placement/PlaceSpot/TriggerDoor.hs +++ b/src/Dodge/Placement/PlaceSpot/TriggerDoor.hs @@ -11,6 +11,7 @@ import Picture import Geometry import qualified IntMapHelp as IM import Dodge.SoundLogic +import Dodge.LevelGen.LevelStructure import Data.List import Control.Lens @@ -21,10 +22,11 @@ placeDoor -> (World -> Bool) -- ^ Opening condition -> [(Point2,Point2)] -- ^ Door positions, closed to open. -- Bumped out up and down by 9, not widened - -> World - -> (Int,World) -placeDoor col cond pss w = (drid, addWalls w & doors %~ addDoor) + -> GenWorld + -> (Int,GenWorld) +placeDoor col cond pss gw = (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor)) where + w = _gWorld gw drid = IM.newKey $ _doors w addDoor = IM.insert drid $ Door { _drID = drid @@ -86,10 +88,11 @@ doorMechanism drid speed wlidOpCps dr w doClose w' (wlid,_ ,clp) = moveWallIDToward wlid speed clp w' -- TODO cut pathing if not pathable, reset when opened -placeSlideDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World - -> (Int, World) -placeSlideDoor isPathable col cond a b speed w = (drid, addWalls w & doors %~ addDoor) +placeSlideDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> GenWorld + -> (Int, GenWorld) +placeSlideDoor isPathable col cond a b speed gw = (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor)) where + w = _gWorld gw drid = IM.newKey $ _doors w addDoor = IM.insert drid $ Door { _drID = drid