Partial refactor of bullet weapon effect chain

This commit is contained in:
2024-09-16 13:05:59 +01:00
parent 6f372109d9
commit abc0dd1106
23 changed files with 655 additions and 510 deletions
+5 -1
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@@ -5,6 +5,7 @@ module Dodge.Default.Item.Use (
module Dodge.Default.Item.Use.Equipment,
) where
import Dodge.SoundLogic.ExternallyGeneratedSounds
import Dodge.Data.Item.Use
import Dodge.Default.Item.Use.AimParams
import Dodge.Default.Item.Use.Consumption
@@ -33,12 +34,15 @@ defaultHeldUse =
, _heldMods = DoNothingMod
, _heldHammer = HammerUp
, _heldAim = defaultAimParams
, _heldAmmoTypes = []
, _heldAmmoTypes = mempty
, _heldParams = BulletShooterParams
{ _muzVel = 0.8
, _rifling = 0.8
, _recoil = 10
, _torqueAfter = 0.2
, _randomOffset = 0
, _sidePush = 0
, _bulGunSound = tap3S
}
, _heldTriggerType = HammerTrigger
}
+11 -1
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@@ -13,10 +13,20 @@ defaultAimParams =
, _aimStance = OneHand
, --, _aimHandlePos = 10
_aimHandlePos = V2 3 0
, _aimMuzzles = [Muzzle (V2 20 0) 0 0 0]
, _aimMuzzles = [defaultMuzzle]
-- , _aimMuzPos = 20
}
defaultMuzzle :: Muzzle
defaultMuzzle = Muzzle
{ _mzPos = V2 20 0
, _mzRot = 0
, _mzInaccuracy = 0.05
, _mzAmmoSlot = 0
, _mzFlareType = DefaultFlareType
}
defaultItZoom :: ItZoom
defaultItZoom =
ItZoom